AmigaOS 4
Line of Amiga operating systems
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We include updates on GIMP, MAME, ScummVM, Rebol, Celestia, Snes9x, VisualBoyAdvance, NetSurf, Hyperion Entertainment, ReAction GUI, ACube Systems Srl, Amiga E, Smart File System, VICE, Basilisk II, Newlib ... and more.
March 16 2025 |
GIMP
Version 3.0 was completed and released, marking the culmination of seven years of development and a major overhaul of GIMP's features and dependencies.
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February 28 2025 |
YAM
AmigaKit released a maintenance version of YAM 2.10 for A600GS and A1200NG computer systems, which sparked controversy due to potential GPL license term violations.
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February 10 2025 |
GIMP
Version 3.0.0-RC3 released, completing port to GTK+ 3.24. Includes improved HiDPI and Wacom support, Wayland support, multiple layer selection, extensions in Python 3, JavaScript, Lua and Vala, and XCF saving improvements.
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2024 |
Blender
Blender was used to produce the Academy Award-winning film Flow, highlighting the software's capability in professional film production.
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November 6 2024 |
GIMP
First release candidate for version 3.0 (RC1) was released.
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November 6 2024 |
GIMP
First release candidate (RC1) for GIMP version 3.0 was released.
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October 2024 |
YAM
AmigaKit Ltd released their own fork of YAM 2.10 for the A600GS computer system, with minor bug fixes and a refreshed logo.
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July 2024 |
Blender
EEVEE renderer received a major overhaul called EEVEE Next with the release of Blender 4.2 LTS, developed by lead developer Clément Foucault. The update introduced significant new features including screen-space global illumination, virtual shadowmapping, sunlight extraction from HDRIs, and improved rendering techniques.
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July 16 2024 |
Blender
Planned rewrite of EEVEE render engine to be closer to Cycles, addition of Ray Portal BSDF in Cycles, and GPU acceleration for the compositor.
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March 2024 |
YAM
Further SSL-related improvements made to YAM 2.10 development version.
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2023 |
Blender
Sony Pictures Imageworks used Blender's Grease Pencil for Spider-Man: Across the Spider-Verse. 14-year-old Preston Mutanga created the Lego-style sequence in the film using Blender.
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March 29 2023 |
Blender
Introduced new hair system with Geometry nodes, asset browser, real-time viewport compositor, and vector displacement maps for sculpting.
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2022 |
Blender
Warner Bros. Animation started hiring Blender artists.
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2022 |
GIMP
GIMP was published on the Microsoft Store for Windows, expanding its distribution platform.
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December 2022 |
VICE
The VICE emulator serves as inspiration for an Apple Macintosh emulator powered by a Raspberry Pi.
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July 2022 |
YAM
YAM 2.10 updated to integrate AmiSSL v5 support.
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March 9 2022 |
Blender
Added point cloud objects, Cycles Metal Backend, and new geometry nodes.
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January 2022 |
Blender
Blender Institute began work on migrating from Phabricator to Gitea after the announcement of Phabricator's discontinuation.
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2021 |
Blender
Netflix production Maya and the Three was created using Blender.
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2021 |
Snes9x
Digital Trends reviewed Snes9x, praising its broad compatibility and ability to run effectively on systems with limited computing resources.
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October 22 2021 |
Blender
Blender Cloud was rebranded to Blender Studio, marking a significant transition in the platform's identity and positioning.
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September 2021 |
Xpdf
A significant vulnerability in Xpdf's JBIG2 implementation was addressed by Apple, fixing the 'FORCEDENTRY' zero-click exploit used by Pegasus spyware to attack iPhones through an emulated computer architecture within a JBIG2 stream in iOS 14.8.
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September 21 2021 |
Blender
Cycles X was merged into the Blender 3.0 alpha, making the experimental rendering improvements accessible in the main development branch.
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April 23 2021 |
Blender
Blender Foundation announced the Cycles X project to improve the Cycles rendering architecture, including kernel improvements and algorithm updates.
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March 31 2021 |
Blender
The Blender Network, an online platform for Blender professionals to conduct business and provide support, was officially terminated.
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February 25 2021 |
Blender
Introduced Geometry Nodes procedural modelling system, new interactive Add Primitive Tool, and improvements to sculpting and Grease Pencil functionality.
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2020 |
Blender
Blender Internal renderer was removed in the 2.80 release, replaced by the new EEVEE realtime physically based renderer.
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2020 |
Blender
Ubisoft Animation Studio decided to replace its internal content creation software with Blender.
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2020 |
Blender
Khara and Project Studio Q began 'field verification' of Blender during the production of Evangelion: 3.0+1.0.
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June 3 2020 |
Blender
Introduction of Long Term Support (LTS) program, added VDB file support, VR scene inspection, and viewport denoising.
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2019 |
Blender
The film I Lost My Body was largely animated using Blender's Grease Pencil tool.
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July 30 2019 |
Blender
Major update with revamped UI, dark theme, EEVEE realtime rendering engine, Principled shader, Workbench viewport, and multi-object editing capabilities.
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July 30 2019 |
Blender
Blender 2.80 was officially released, featuring major improvements including a more configurable UI and EEVEE rendering engine.
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March 2019 |
GIMP
Lifewire published a favorable review of GIMP, describing it as a powerful image manipulation program for those willing to invest time in learning.
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2018 |
Blender
The film Next Gen was fully created in Blender by Tangent Animation.
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November 29 2018 |
Blender
Beta testing for Blender 2.8 commenced, with an anticipated completion by July 2019.
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July 2 2018 |
Blender
Alpha version of Blender 2.8 was completed.
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June 29 2018 |
Blender
Code Quest project concluded, marking the end of the concentrated development effort for Blender 2.8.
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April 2018 |
Blender
Code Quest project started in Amsterdam at the Blender Institute, aimed at accelerating Blender 2.8 development by bringing a large development team together in one location.
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April 2018 |
Blender
Blender Game Engine was removed from the upcoming Blender 2.8 release series, with the Blender team recommending Godot as a replacement for existing users.
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April 27 2018 |
GIMP
Version 2.9.2 released with major improvements including GEGL port, new tools, improved file format and color management support, new UI themes, on-canvas gradient editing, Wayland support, and basic HiDPI support.
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February 2017 |
YAM
Development version of YAM 2.10 publicly released, adapted to use AmiSSL v4 for updated SSL support.
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2016 |
Blender
VFX supervisor Bill Westenhofer used Blender to create the character 'Murloc' in the film Warcraft.
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2015 |
Blender
NASA developed an interactive web application Experience Curiosity using Blender, presented at SIGGRAPH 2015.
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July 2015 |
Blender
Official planning began for the next major revision of Blender after the 2.7 series, targeting UI improvements, physically based rendering (EEVEE), and technical infrastructure updates.
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July 2015 |
GIMP
Lucas the Game was published for PC and Mac platforms, showcasing GIMP's capability for professional video game art creation.
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2014 |
GIMP
Timothy Courtney began development of Lucas the Game, which primarily used GIMP 2.6 for creating art assets.
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2014 |
GIMP
Michael Burns from Macworld reviewed GIMP 2.8.10, highlighting the single-window interface as a significant improvement.
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March 2014 |
Blender
Blender Studio (originally Blender Cloud) was launched as a subscription-based cloud computing platform to support Project: Gooseberry and provide Blender add-ons, courses, and movie production tracking.
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March 19 2014 |
Blender
Initial support for volume rendering and minor user interface improvements.
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This contents of the box above is based on material from the Wikipedia articles VICE, Xpdf, GIMP, YAM (software), Blender (software) & Snes9x, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.