Epic Games Store
Digital video game storefront
Follow Epic Games Store on Notably News to receive short updates to your email — rarely!
January 2025 | Epic begins offering third-party games on mobile devices and introduces limited-time free game offerings similar to its desktop store. |
August 16 2024 | Epic launches its storefront on Android worldwide and for iOS devices in European markets, following EU's Digital Markets Act regulations. |
2023 | Epic Games Store reached 270 million users and generated $950 million in total revenue. |
October 16 2023 | Epic introduces the Now on Epic program, offering similar conditions for previously released games. |
August 23 2023 | Epic launches a First Run Program, allowing developers to waive Epic's revenue share during 6 months of store exclusivity. |
May 2023 | Epic announces a reward program where users can earn 5% in currency for eligible purchases. |
March 2023 | Epic adds full self-publishing options to the store, requiring a $100 listing fee and implementing minimum content oversight. |
December 2022 | Epic introduces cabined accounts for children, providing safe access to select free games like Fortnite, Fall Guys, and Rocket League with parental controls. |
June 2022 | Epic Games Store added a review system based on randomized polling to prevent review bombing. |
October 2021 | Full support for achievements was rolled out on the Epic Games Store. |
August 2021 | Epic Games Store launches a beta for self-publishing features. |
April 2021 | During the Epic Games v. Apple lawsuit, Apple claimed the Epic Games Store was running at a significant loss, with Epic countering that they expected profitability by 2023. |
January 2021 | Over 19 million users obtained a free copy of Star Wars Battlefront II, briefly crashing the game's servers. |
2020 | Epic Games Store reached 160 million players, 31 million daily active players, and annual sales over $700 million. |
December 2020 | Epic Games Store begins offering non-game applications, starting with Spotify, and commits to not taking a cut of subscriptions. |
July 2020 | Preliminary support for achievements and user modifications was added to the store. |
May 2020 | Epic Games Store offered Grand Theft Auto V as a free game, attracting over seven million new users and temporarily crashing Epic's servers. |
January 2020 | Epic added OpenCritic review information to product store pages. |
2019 | Epic Games Store reported 108 million customers and over $680 million in sales, with 90% of third-party game sales coming from time-limited exclusives. |
December 2019 | Epic provided developers and publishers the option to implement their own in-game storefront for microtransactions. |
August 2019 | Cloud saving feature was added to the Epic Games Store. |
July 2019 | Ooblets developers announced Epic Games Store exclusivity, leading to significant online harassment of the development team. |
July 2019 | Cloud saving was introduced on a limited, game-by-game basis. |
June 2019 | Epic Games Store increased free game offerings from one game every two weeks to one free game every week, with additional free games offered for mature-rated content. |
May 2019 | Epic launched its first store-wide sale, offering discounts on games valued at a certain price point. |
March 2019 | Phoenix Point developer Julian Gollop announced the game would be exclusive to Epic Games Store for a year, causing controversy among crowdfunding backers. |
January 2019 | Ubisoft becomes the first major third-party publisher to distribute games through the Epic Games Store, with Tom Clancy's The Division 2 as its first title. |
2018 | Epic Games Store was announced shortly after Valve's changes to Steam's revenue sharing model, positioning itself as a potential disruptive competitor in the digital game distribution market. |
December 2018 | Epic Games Store launches as a digital distribution service for Microsoft Windows and macOS, offering a 12% revenue cut for publishers and dropping Unreal Engine licensing fees. |
December 6 2018 | Epic Games Store officially launches during the Game Awards, initially offering a handful of games and upcoming titles. |
August 2017 | Tim Sweeney criticizes Steam's 30% revenue cut and proposes a more competitive revenue model for digital game distribution. |
This contents of the box above is based on material from the Wikipedia article Epic Games Store, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.