Infinity Ward

American video game developer

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2024 Infinity Ward assists Treyarch in developing Call of Duty: Black Ops 6 for multiple platforms including Microsoft Windows, PlayStation 4/5, and Xbox One/Series X and Series S.
2023 Infinity Ward assists Sledgehammer Games in developing Call of Duty: Modern Warfare III for multiple platforms including Microsoft Windows, PlayStation 4/5, and Xbox One/Series X and Series S.
June 2023 Infinity Ward expanded further by opening a studio in Barcelona, Spain to support Modern Warfare and assist with Warzone Mobile development.
2022 Infinity Ward releases Call of Duty: Modern Warfare II for multiple platforms including Microsoft Windows, PlayStation 4/5, and Xbox One/Series X and Series S, with assistance from Treyarch, Sledgehammer Games, Raven Software, and other Activision studios.
2022 Infinity Ward co-develops Call of Duty: Warzone 2.0 with Raven Software, receiving assistance from multiple Activision studios including Treyarch, Beenox, High Moon Studios, Sledgehammer Games, Toys for Bob, and Activision Shanghai.
October 2021 Infinity Ward opened a new studio in Austin, Texas.
2020 Infinity Ward co-develops Call of Duty: Warzone with Raven Software, receiving assistance from multiple studios including Beenox, High Moon Studios, Sledgehammer Games, Treyarch, Toys for Bob, and Activision Shanghai.
2019 Released Modern Warfare (reboot) and Call of Duty: Warzone with a heavily rebuilt IW engine, developed over five years with collaboration between California and Polish studios, introducing advanced photogrammetry, ray tracing, and volumetric lighting.
December 2017 Infinity Ward opened a research and development studio in Kraków, Poland, headed by principal rendering engineer Michal Drobot.
2016 Developed Call of Duty: Infinite Warfare with the IW 7.0 engine, featuring a weightlessness system and improved game physics and AI.
March 2015 Infinity Ward expanded to over 250 employees following the Neversoft merger.
May 2014 Neversoft was merged with Infinity Ward to form a single 'super-studio' after collaborating on Call of Duty: Ghosts. Studio heads Joel Jewett and Scott Pease retired shortly after the merger's completion.
2013 Launched Call of Duty: Ghosts with the IW 6.0 engine, which introduced next-gen system compatibility, increased polygon counts, and new technologies like Pixar's SubD for enhanced model details.
2011 Released Call of Duty: Modern Warfare 3 with the IW 5.0 engine, featuring improved streaming technology and audio capabilities.

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