Infinity Ward
American video game developer
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2024 | Infinity Ward assists Treyarch in developing Call of Duty: Black Ops 6 for multiple platforms including Microsoft Windows, PlayStation 4/5, and Xbox One/Series X and Series S. |
2023 | Infinity Ward assists Sledgehammer Games in developing Call of Duty: Modern Warfare III for multiple platforms including Microsoft Windows, PlayStation 4/5, and Xbox One/Series X and Series S. |
June 2023 | Infinity Ward expanded further by opening a studio in Barcelona, Spain to support Modern Warfare and assist with Warzone Mobile development. |
2022 | Infinity Ward releases Call of Duty: Modern Warfare II for multiple platforms including Microsoft Windows, PlayStation 4/5, and Xbox One/Series X and Series S, with assistance from Treyarch, Sledgehammer Games, Raven Software, and other Activision studios. |
2022 | Infinity Ward co-develops Call of Duty: Warzone 2.0 with Raven Software, receiving assistance from multiple Activision studios including Treyarch, Beenox, High Moon Studios, Sledgehammer Games, Toys for Bob, and Activision Shanghai. |
October 2021 | Infinity Ward opened a new studio in Austin, Texas. |
2020 | Infinity Ward co-develops Call of Duty: Warzone with Raven Software, receiving assistance from multiple studios including Beenox, High Moon Studios, Sledgehammer Games, Treyarch, Toys for Bob, and Activision Shanghai. |
2019 | Released Modern Warfare (reboot) and Call of Duty: Warzone with a heavily rebuilt IW engine, developed over five years with collaboration between California and Polish studios, introducing advanced photogrammetry, ray tracing, and volumetric lighting. |
December 2017 | Infinity Ward opened a research and development studio in Kraków, Poland, headed by principal rendering engineer Michal Drobot. |
2016 | Developed Call of Duty: Infinite Warfare with the IW 7.0 engine, featuring a weightlessness system and improved game physics and AI. |
March 2015 | Infinity Ward expanded to over 250 employees following the Neversoft merger. |
May 2014 | Neversoft was merged with Infinity Ward to form a single 'super-studio' after collaborating on Call of Duty: Ghosts. Studio heads Joel Jewett and Scott Pease retired shortly after the merger's completion. |
2013 | Launched Call of Duty: Ghosts with the IW 6.0 engine, which introduced next-gen system compatibility, increased polygon counts, and new technologies like Pixar's SubD for enhanced model details. |
2011 | Released Call of Duty: Modern Warfare 3 with the IW 5.0 engine, featuring improved streaming technology and audio capabilities. |
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