Labor rights

Legal rights and human rights relating to labor relations between workers and employers

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We include updates on Helen Keller, Child labour, 996 working hour system, Workweek and weekend, Working time, Henry Wilson, Collective bargaining, Four-day workweek, Barbara Ehrenreich, Peon, Right to sit, Eight-hour day movement, Employment of autistic people, Right to sit in the United States, Wim Kok, Peonage Act of 1867 ... and more.

2023
Four-day workweek
Valencia, Spain implemented a pilot program for a four-day workweek, involving 360,000 workers and scheduling local holidays on four consecutive Mondays. The initiative by the left-wing Compromis coalition revealed health benefits including reduced stress, improved air quality, and better work-life balance for workers and their families.
September 2023
Four-day workweek
The Scottish government announced a trial of a four-day working week to be implemented by the end of 2023.
June 2023
Four-day workweek
Local government minister Lee Rowle ordered South Cambridgeshire District Council to end its four-day workweek trial.
January 2023
Four-day workweek
South Cambridgeshire District Council began a three-month trial of a four-day workweek (30-hour) for approximately 470 desk-based employees.
October 18 2022
Four-day workweek
A bill to mandate a four-day workweek was debated in the House of Commons.
September 5 2022
Four-day workweek
The four-day workweek was discussed in the House of Lords, with Baroness Bennett of Manor Castle questioning the government's stance on the measure.
August 2022
Four-day workweek
4 Day Week Global started a six-month trial with 20 companies in Australia and New Zealand, running from August to February 2023.
June 2022
Four-day workweek
The United Kingdom launched its largest four-day workweek trial with 61 companies and around 2,900 employees, running from June to December.
April 2022
Four-day workweek
4 Day Week Global initiated a six-month trial with 38 companies in the United States and Canada, running from April to October.
February 2022
Four-day workweek
4 Day Week Global launched a six-month trial with 17 companies in Ireland, running from February to August.
January 2022
Four-day workweek
D'Youville College announced a full transition to a 4-day, 32-hour work week for all staff and administration, maintaining the same pay and benefits. The trial was set for a 6-month period, reducing work hours from 37.5 to 32 per week.
2021
Four-day workweek
Japan's government recommended companies allow workers to opt for a four-day work week as part of an initiative to improve work-life balance.
2021
Four-day workweek
A study examining four-day school weeks in Oregon found that the switch resulted in lower test scores in reading and math.
2021
Four-day workweek
The Japanese government recommended in its annual economic policy guidelines that companies allow workers to opt for a four-day work week to improve work-life balance.
October 2021
Crunch
Eidos-Montréal and Eidos-Sherbrooke became some of the first major game development studios to announce a shift to a four-day workweek, aimed at improving developers' quality of life during the COVID-19 pandemic.
2020
Four-day workweek
D'Youville College conducted a pilot program for a 4-day work week, which received positive feedback from employees.
2019
Four-day workweek
The Iceland working hours reduction trial concluded, demonstrating dramatically increased employee well-being, improved work-life balance, and maintained or improved workplace productivity.
2019
Crunch
International Game Developers Association survey revealed 40 percent of game developers experienced crunch at least once in the past year, with only 8 percent receiving extra pay for crunch hours.
2019
Crunch
A study by Take This revealed that 53% of game developers consider crunch time an expected part of their employment, highlighting the normalization of excessive work hours in the video game industry.
2019
Crunch
Game Developers Conference survey reveals nearly half of developers still work over 40-hour weeks, with 75% experiencing at least one period of working more than 40 hours in a single week.
July 2019
Four-day workweek
Microsoft Japan conducted a trial four-day workweek during summer, providing employees with paid leave on Fridays. The trial included additional productivity strategies such as reducing meeting lengths to 30 minutes and limiting meeting attendees to five employees.
2018
Crunch
Dan Houser, co-founder of Rockstar Games, publicly stated that employees worked 100-hour weeks to complete Red Dead Redemption 2, drawing widespread criticism for harsh working conditions.
2018
Crunch
Telltale Games closed, with excessive crunch potentially contributing to the studio's collapse.
October 2018
Crunch
Families of Rockstar developers for Red Dead Redemption 2 publicly express concerns about crunch time, drawing parallels to the previous 'Rockstar Spouse' case.
April 2018
Four-day workweek
The six-week trial concluded, assessed by the University of Auckland Business School and Auckland University of Technology, and was deemed a success with increased productivity and improved work-life balance.
March 2018
Four-day workweek
The four-day work week trial began, initiated by founder Andrew Barnes, with staff receiving full pay for reduced working hours.
February 2018
Four-day workweek
Perpetual Guardian announced a six-week trial of a four-day work week for its 240-plus staff, with employees maintaining full pay while nominating a day off each week.
2017
Crunch
CD Projekt RED's CEO Marcin Iwiński described video game development as 'hard-core work' in a New York Times article, justifying the challenges of meeting development deadlines.
2015
Four-day workweek
Iceland initiated the first large-scale trial of reduced working hours for 2,500 workers, investigating the impact of reducing work hours from 40 to 35-36 hours per week without pay reduction.
2015
Four-day workweek
CMG Technologies, a Suffolk-based manufacturing company, began implementing a four-day workweek.
2014
Crunch
IGDA survey shows 81% of game developers experienced crunch in the past two years, with 50% considering it an expected part of their job. The average work hours have slightly decreased, with 35% now working 50 to 65 hours per week.
2011
Four-day workweek
Think Productive consultancy permanently implemented a four-day working week of fewer than 35 hours.
2011
Crunch
Kaos Studios shut down, with crunch potentially being a factor in the studio's demise.
2010
Crunch
Core Design studio closed, with work-related stress and crunch potentially playing a role in its dissolution.

This contents of the box above is based on material from the Wikipedia articles Four-day workweek & Crunch (video games), which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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