League of Legends: Wild Rift

Multiplayer online battle arena video game

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January 2025 Game director Andrei van Room acknowledged mistakes in the reward system, explaining a design oversight that affected player progression calculations.
2024 Riot Games announced a new 'luxury' cosmetic tier that can only be acquired through an in-game slot machine mechanic using Riot Points.
November 2024 Riot Games announced plans to streamline player rewards, causing widespread player outrage over the complexity of progression tracks and currencies.
November 2024 Premiered Arcane season 2, which won 7 Annie Awards in all nominated categories.
November 2024 Released the second and final season of Arcane animated series.
September 2024 Screen Actors Guild placed League of Legends on a list barring union members from working on the game, in response to alleged labor practice issues with Formosa Interactive, a third-party audio provider.
November 1 2023 Song of Nunu: A League of Legends Story was released on Windows and Nintendo Switch.
October 2023 Launched Heartsteel, a new virtual boy band, with their debut single 'Paranoia'.
2021 Ruined King: A League of Legends Story, a single-player RPG, was released for multiple gaming platforms.
2021 Won Best Esports Game and Best Esports Event at The Game Awards for the League World Championship.
2021 Received game approval from China's National Press and Publication Administration.
November 6 2021 Premiered the critically acclaimed animated series Arcane on Netflix.
October 8 2021 Official release of Wild Rift in China by Tencent, exiting open beta status.
March 29 2021 Open beta launched in the Americas.
2020 Won Best Esports Game and Best Esports Event at The Game Awards for the League World Championship.
December 10 2020 Open beta expanded to Commonwealth of Independent States, Europe, Middle East, and Turkey.
December 7 2020 Beta expanded to include Vietnam, Oceania, and Taiwan.
November 2020 K/DA released their debut EP 'All Out' after a two-year hiatus.
October 27 2020 Regional open beta launched in Southeast Asia.
October 8 2020 Closed beta expanded to include South Korea and Japan.
September 16 2020 Closed beta release of Wild Rift in Southeast Asia via Google Play and Apple's TestFlight.
June 2020 Limited alpha launch of League of Legends: Wild Rift in Brazil and Philippines.
March 2020 Released mobile version of Teamfight Tactics for iOS and Android in March.
2019 Won Best Esports Game at The Game Awards. Announced multiple spin-off games for the 10th anniversary of League of Legends.
2019 Riot Games announced several new games for League of Legends' 10th anniversary, including Teamfight Tactics and Legends of Runeterra.
2019 League of Legends peaks at eight million concurrent players and hosts a World Championship event that registers over 100 million unique viewers, with a concurrent viewership of 44 million during the finals
2019 Tencent temporarily pulls marketing plans for Arena of Valor in Europe and North America to create space for Riot Games's mobile MOBA development.
November 2019 Released debut EP 'All Out' for virtual K-pop group K/DA in November.
October 15 2019 League of Legends: Wild Rift is officially announced on the 10th anniversary of League of Legends, marking Riot Games's entry into the mobile MOBA market.
August 2019 Riot Games announced an achievement system purchasable with Riot Points, which was widely criticized for its high cost and low perceived value.
July 2019 Teamfight Tactics was made a permanent game mode in League of Legends.
June 2019 Teamfight Tactics auto battler game mode was released by Riot Games.
March 2019 Released stand-alone mobile version of Teamfight Tactics for iOS and Android.
2018 Riot Games announced a collaboration with Marvel Comics, launching comic books featuring League of Legends characters.
2018 Won Outstanding Live Graphic Design at the 39th Sports Emmy Awards for the 2017 world championship, featuring augmented reality technology with a computer-generated dragon.
2018 Nominated for Best Esports Game at The Game Awards.
2017 Riot Games reworked the 'Honor system', allowing players to award teammates virtual medals for positive attributes.
2017 Reworked the 'Honor system' to reward positive player behavior by allowing players to award teammates virtual medals.
2016 Riot Games introduced a loot box system in the game, allowing players to purchase virtual 'chests' with randomized cosmetic items.
2016 The League of Legends music team expanded to include four full-time composers and a team of producers creating audio for the game and its promotional materials.
2016 Riot Games' music team expanded to include four full-time composers and a team of producers dedicated to creating audio for the game and its promotional materials.
2015 Tencent fully acquires Riot Games and initially requests a mobile version of League of Legends, which Riot Games declines.
April 2015 Riot Games publicly explained why they had not brought back the URF mode, citing player 'burnout' and high maintenance costs.
2014 Riot Games standardized their game update patch cadence to approximately once every two or three weeks, making game updates a core part of the player experience.
September 2014 Riot Games rebooted the game's fictional setting, removing summoners from the game's lore to avoid 'creative stagnation'. This significant narrative change replaced the previous universe where players were political leaders commanding champions on the Fields of Justice with a new fictional setting on the planet Runeterra.
September 2014 After the lore reboot, Riot hired Graham McNeill, a Warhammer writer, to help develop the game's narrative and world-building.
April 1 2014 Ultra Rapid Fire (URF) mode was launched as an April Fools Day prank, featuring modified gameplay with reduced ability cooldowns and increased movement speed.
March 2013 Riot Games released a Mac version of League of Legends, expanding the game's platform availability beyond its initial Microsoft Windows launch.
2011 Won Best Free-to-Play Game at the Golden Joystick Awards.
2010 League of Legends won four major awards at the first Game Developers Choice Awards, including Best Online Technology, Game Design, New Online Game, and Visual Arts.

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