Philosophical fiction
Literary genre of fiction with philosophical themes
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December 2024 | PlatinumGames announced that Nier: Automata had sold over 9 million copies worldwide. |
January 7 2023 | Ver1.1a, the anime television series based on Nier: Automata, premiered. It is produced by Square Enix and Aniplex, and animated by A-1 Pictures. |
2022 | Nintendo Switch port of Nier: Automata is released. |
December 13 2022 | Square Enix published the first volume of the YoRHa Pearl Harbor Descent Record manga in North America. |
October 6 2022 | Nintendo Switch port of Nier: Automata released. |
July 2021 | Official patch addressing graphical and performance issues for the PC version was released. |
March 18 2021 | Xbox One version ported to Windows for Microsoft Store and Xbox Game Pass. |
March 2020 | Additional 500,000 units sold through the 'Game of the YoRHa' edition, bringing total sales to 4.5 million copies. |
May 2019 | Worldwide shipments of Nier: Automata reached four million copies. |
February 26 2019 | Game of the YoRHa Edition released for PlayStation 4 and Windows. |
2018 | Nominated for Game Design and Game Innovation at British Academy Games Awards |
2018 | Nominated for Xbox Game of the Year at 36th Annual Golden Joystick Awards |
2018 | Won Role-Playing Game of the Year at 21st Annual D.I.C.E. Awards |
2018 | Nominated for Game of the Year and Best Audio at Game Developers Choice Awards, and won the Audience Award |
2018 | Xbox One port of Nier: Automata is published. |
2018 | Won Excellence in Technical Achievement and Excellence in Musical Score at SXSW Gaming Awards |
December 19 2018 | 2B DLC for Soulcalibur VI was released, featuring unique weapons, abilities, and an alternative white variation called '2P'. |
October 2018 | 2B was announced as a playable guest character DLC for Soulcalibur VI. |
June 26 2018 | Xbox One version of Nier: Automata (Become as Gods Edition) released worldwide. |
2017 | Won Best Score/Music at The Game Awards 2017 |
2017 | Won Camera Direction in a Game Engine and Original Dramatic Score, Franchise at NAVGTR Awards |
2017 | Nier: Automata is originally released for PlayStation 4 and Windows via Steam. |
2017 | Nier: Automata nominated for Best Storytelling and PlayStation Game of the Year at the 35th Annual Golden Joystick Awards |
2017 | Akihiko Yoshida was engaged as the main character designer for Nier: Automata, joining the project after the original character designer D.K was unable to contribute due to an elbow injury. |
2017 | Nominated for Best Narrative and Best Role Playing Game at The Game Awards 2017 |
2017 | Received Award for Excellence at Japan Game Awards |
2017 | Yoko Taro and the development team created Nier: Automata with a 'dry' narrative approach, focusing on confronting prejudice and unfairness while leaving more room for player interpretation. |
May 2017 | Nier: Automata reached 1.5 million copies sold across PS4 and PC platforms, with majority of sales coming from overseas markets. |
May 2 2017 | Downloadable content (DLC) pack 3C3C1D119440927 was released, including additional costumes, accessories, battle colosseums, and boss fights featuring Square Enix and PlatinumGames presidents. |
April 2017 | Nier: Automata reported to have sold over 500,000 copies in Japan and Asia, including physical shipments and digital downloads. |
March 2017 | Game reached ninth place in overall sales and sixth place in the PS4 chart according to the NPD Group report. |
March 29 2017 | The official soundtrack album for Nier: Automata was released, with first-print copies including a bonus sixteen-track album called 'Hacking Tracks' featuring musical variations for hacking segments. |
March 17 2017 | Nier: Automata released for Windows PCs through Steam. |
March 10 2017 | PS4 version of Nier: Automata released in Europe, Australia, and New Zealand. |
March 7 2017 | PS4 version of Nier: Automata released in North America. |
February 23 2017 | Nier: Automata was released in Japan, with both standard and Black Box Collector's Edition versions available. |
2015 | PlatinumGames was partially inspired by The Witcher 3: Wild Hunt when designing Nier: Automata's RPG elements, aiming to achieve a high standard of sidequests. |
2015 | Nier: Automata is officially announced at E3 (Electronic Entertainment Expo). |
June 2015 | Nier: Automata was first announced at Square Enix's E3 press conference under the provisional title Nier New Project, with staff confirming the game was 10% complete. |
2014 | Yoko Taro created the musical stage play YoRHa, which serves as a backstory for characters A2 and Anemone in the Nier: Automata universe. |
2014 | Development of Nier: Automata began, with six months of pre-production following initial project discussions between Yoko Taro, Yosuke Saito, and PlatinumGames. |
2014 | Initial project plans shifted from a mobile/PlayStation Vita FarmVille-inspired game to a full PlayStation 4 game development. |
2014 | Production of Nier: Automata begins, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe returning to the project. |
December 2014 | Yoko confirmed he was working on a new game, though no specific details were revealed. |
January 2014 | Yoko expressed interest in making a second spin-off from the Drakengard series after the release of Drakengard 3. |
2013 | Hana Kikuchi previously worked on Drakengard 3, which would later contribute to the narrative development of Nier: Automata. |
This contents of the box above is based on material from the Wikipedia article Nier: Automata, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.