Star Citizen
Upcoming multiplayer space game
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October 19 2024 | CitizenCon 2954 event held, with a gameplay demonstration of Squadron 42 presented after a two-week crunch period involving a 7-day work week for employees. |
March 2024 | CIG financial disclosure for 2022 was posted, revealing details of external investment terms, including put options for investors to recover their investment plus interest during 2024, 2025, and 2028. The estimated liability for the UK business is £47.8 million, with a total potential liability around $130 million. |
March 2024 | CIG financial disclosure revealed potential investor liabilities of around $130 million if put options are exercised. |
January 2024 | Live game director Todd Papy and several lead staff members leave the company during a restructuring connected to office relocation. |
September 2022 | Total funding surpassed $500 million. |
May 2022 | Manchester office opens and becomes the company's UK headquarters. |
November 2021 | Total funding surpassed $400 million. |
November 2021 | Cloud Imperium announces plans to open a new office in Manchester, set to relocate 400 employees from Wilmslow. |
September 2021 | The UK Advertising Standards Authority (ASA) upheld a customer complaint against Cloud Imperium Games regarding lack of transparency in marketing emails about 'concept ships' for Star Citizen, requiring the company to add a clear disclaimer about the developmental status of these virtual vessels. |
May 19 2021 | Star Citizen Alpha patch 3.13.1a released, which disabled the Hangar Module due to ongoing technical issues. |
2020 | Cloud Imperium Games acquired a license for CryEngine from Crytek, as revealed in their annual report. |
December 2020 | Chris Roberts announced that no official release date or gameplay footage would be shown until the game was closer to completion. |
October 10 2020 | Chris Roberts states that the game is still far from beta stage. |
September 2020 | Squadron 42 beta release window further pushed back to the third quarter. |
June 2020 | Combined regular sales from early access and original crowdfunding exceeded $300 million. |
June 2020 | Squadron 42 beta release window pushed back to the end of the second quarter. |
March 2020 | An additional $17.25 million investment was received, raising total private funding to $63.25 million. |
February 2020 | Crytek and Cloud Imperium Games filed a settlement proposal with a 30-day request to jointly dismiss the lawsuit. |
January 2020 | Crytek filed a motion to dismiss the lawsuit without prejudice or legal fees, with an option to resume after Squadron 42's release. |
2019 | Cloud Imperium Games adopted a quarterly update schedule for the Persistent Universe module. |
June 2019 | Cloud Imperium Games (CIG) stated that a beta release was planned before the end of Q2 2020. |
May 2019 | Amazon sent an email to Crytek confirming a license for Lumberyard engine, which included rights to CryEngine. |
May 2019 | A Forbes report reveals that the U.S. Federal Trade Commission had received 129 complaints concerning Cloud Imperium Games, highlighting ongoing issues with the project's refund and development processes. |
2018 | Cloud Imperium Games announces a plan to enter Squadron 42's beta stage by the end of the first quarter of 2020. |
December 2018 | The judge dismissed Crytek's claims regarding Cloud Imperium Games' right to use another game engine and their obligation to promote CryEngine. |
December 2018 | Billionaire Clive Calder purchased a 10 percent stake in Cloud Imperium Games for US$46 million, valuing the company at $460 million. |
December 2018 | Client-side Object Container Streaming technology was released to address memory limitations in the Persistent Universe. |
August 2018 | The judge denied most of Cloud Imperium Games' motion to dismiss the lawsuit, with only a single claim and punitive damages exceptions. |
August 2018 | Cloud Imperium Games attempted to monetize the annual CitizenCon live stream but withdrew the plan after online protests. They also removed the cap on in-game currency, leading to renewed criticism of potential pay-to-win elements. |
July 2018 | A backer initiates a small claims court case against Cloud Imperium Games to recover US$4,496, citing numerous game delays, broken promises, and scope changes. The judge ultimately rules in favor of Cloud Imperium Games. |
January 2018 | Cloud Imperium Games asked the court to dismiss the Crytek lawsuit. |
2017 | Cloud Imperium Games announced virtual land claims for sale, drawing criticism from the press and public over potential pay-to-win mechanics. |
2017 | Financial documents revealed that Cloud Imperium Games had spent US$193 million and reserved $14 million in the first 5 years of development. |
2017 | Star Citizen was released in early access, continuing to receive ongoing updates. |
December 2017 | Crytek filed a lawsuit against Cloud Imperium Games for copyright infringement and breach of contract related to the use of CryEngine in Star Citizen. |
December 2017 | Two backers attempt to secure significant refunds: one spending three months requesting a US$24,000 refund and initiating a small claims court case, and another seeking a US$16,700 refund. |
December 2017 | Alpha 3.0 was finally released, and Cloud Imperium Games implemented a public roadmap showing features and content in development. |
December 2017 | By December, the project had raised over US$170 million through crowdfunding. |
September 2017 | A hoax is perpetrated by an anonymous Redditor claiming to have secured a US$45,000 refund, which was later disproven and retracted by Ars Technica. |
May 19 2017 | Crowdfunding for Star Citizen surpassed $150 million. |
March 2017 | Derek Smart reported that Cloud Imperium Games and The Escapist had settled their dispute out of court. |
January 2017 | Chris Roberts stated that the project had sufficient funds to complete Squadron 42, even if no additional money came in. |
December 2016 | Star Citizen received the Wired 2016 Vaporware Award, highlighting ongoing skepticism about the project's development. |
December 2016 | Alpha 3.0 module initially scheduled for release. |
December 2016 | Cloud Imperium Games announced a migration of Star Citizen to the Amazon Lumberyard engine. |
December 2016 | Game development switches from CryEngine 3 to Amazon Lumberyard (now called StarEngine). |
December 23 2016 | Star Marine module finally released, a year later than originally projected. |
October 2016 | At CitizenCon, Cloud Imperium Games revealed that Alpha 3.0 would be split into four smaller releases. |
September 2016 | Kotaku UK published a five-part series exploring the various controversies surrounding the Star Citizen project. |
August 2016 | At Gamescom, Cloud Imperium Games announced Alpha 3.0 was planned for release in December. |
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This contents of the box above is based on material from the Wikipedia article Star Citizen, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.