Ubisoft Montreal
Canadian video game developer
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2025 | Assassin's Creed Shadows scheduled for release, developed on the Ubisoft Anvil game engine |
2024 | An upgraded Anvil engine version is announced for Assassin's Creed Shadows, featuring enhanced lighting, breakable props, and a new seasonal progression system. |
2024 | Skull and Bones launched, utilizing the Ubisoft Anvil game engine |
2022 | Final listed game powered by Ubisoft Anvil: Tom Clancy's Rainbow Six Extraction. |
2022 | Ubisoft Montreal developed Roller Champions, continuing to explore diverse game genres and gameplay mechanics. |
October 2022 | Became the world's largest video game development studio, employing over 4,000 staff members and solidifying Montreal's status as a key creative hub for game development. |
April 5 2022 | Announced Tom Clancy's Rainbow Six Mobile for Android and iOS, adapting their 2015 tactical shooter for mobile platforms. |
2021 | Continued engine development with Riders Republic. |
2020 | Ubisoft Anvil game engine used to develop two major titles: Assassin's Creed Valhalla and Immortals Fenyx Rising |
2020 | AnvilNext 2.0 powered Hyper Scape, expanding into a new genre of game. |
2020 | Ubisoft reverted the engine's name back to Ubisoft Anvil, concluding the period known as AnvilNext. |
July 11 2020 | CEO Yannis Mallat stepped down from the company following sexual misconduct accusations during the #MeToo movement, with Christophe Derennes appointed as his replacement. |
2019 | Ubisoft Anvil used in Tom Clancy's Ghost Recon Breakpoint, further demonstrating the engine's versatility. |
2018 | Continued development of the engine with Assassin's Creed Odyssey. |
2018 | Ubisoft opened Ubisoft Saguenay in Saguenay, further expanding their regional studio network and supporting Ubisoft Montreal's operations. |
2018 | The studio created Transference, further exploring different game styles and innovative gaming experiences. |
2017 | Peak year for AnvilNext 2.0, powering multiple major titles including For Honor, Tom Clancy's Ghost Recon Wildlands, and Assassin's Creed Origins. |
2017 | Launched For Honor, a multiplayer action combat game featuring warriors from different historical periods, marking the studio's first 'ongoing game' with seasonal content releases. |
2015 | AnvilNext 2.0 expanded to power multiple game titles including Assassin's Creed Syndicate and Tom Clancy's Rainbow Six Siege. |
2014 | AnvilNext 2.0 debuts with Assassin's Creed Unity, introducing automatic structure generation, improved landmark rendering, and enhanced NPC AI. |
2014 | The studio diversified its portfolio by developing Child of Light and launching the Watch Dogs series. |
2014 | Released the first Watch Dogs game, developing a new urban open world IP that incorporated unique hacking and surveillance elements. |
2013 | Ubisoft acquired THQ Montreal and merged it into Ubisoft Montreal, expanding the studio's capabilities and resources. |
2012 | The engine was further rebranded and renamed to AnvilNext, indicating a major version update or technological advancement in Ubisoft's game engine development. |
2011 | Assassin's Creed: Revelations becomes the last game developed on the first generation Anvil engine. |
This contents of the box above is based on material from the Wikipedia articles Ubisoft Montreal & Ubisoft Anvil, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.