Ubisoft Montreal

Canadian video game developer

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2025 Assassin's Creed Shadows scheduled for release, developed on the Ubisoft Anvil game engine
2024 An upgraded Anvil engine version is announced for Assassin's Creed Shadows, featuring enhanced lighting, breakable props, and a new seasonal progression system.
2024 Skull and Bones launched, utilizing the Ubisoft Anvil game engine
2022 Final listed game powered by Ubisoft Anvil: Tom Clancy's Rainbow Six Extraction.
2022 Ubisoft Montreal developed Roller Champions, continuing to explore diverse game genres and gameplay mechanics.
October 2022 Became the world's largest video game development studio, employing over 4,000 staff members and solidifying Montreal's status as a key creative hub for game development.
April 5 2022 Announced Tom Clancy's Rainbow Six Mobile for Android and iOS, adapting their 2015 tactical shooter for mobile platforms.
2021 Continued engine development with Riders Republic.
2020 Ubisoft Anvil game engine used to develop two major titles: Assassin's Creed Valhalla and Immortals Fenyx Rising
2020 AnvilNext 2.0 powered Hyper Scape, expanding into a new genre of game.
2020 Ubisoft reverted the engine's name back to Ubisoft Anvil, concluding the period known as AnvilNext.
July 11 2020 CEO Yannis Mallat stepped down from the company following sexual misconduct accusations during the #MeToo movement, with Christophe Derennes appointed as his replacement.
2019 Ubisoft Anvil used in Tom Clancy's Ghost Recon Breakpoint, further demonstrating the engine's versatility.
2018 Continued development of the engine with Assassin's Creed Odyssey.
2018 Ubisoft opened Ubisoft Saguenay in Saguenay, further expanding their regional studio network and supporting Ubisoft Montreal's operations.
2018 The studio created Transference, further exploring different game styles and innovative gaming experiences.
2017 Peak year for AnvilNext 2.0, powering multiple major titles including For Honor, Tom Clancy's Ghost Recon Wildlands, and Assassin's Creed Origins.
2017 Launched For Honor, a multiplayer action combat game featuring warriors from different historical periods, marking the studio's first 'ongoing game' with seasonal content releases.
2015 AnvilNext 2.0 expanded to power multiple game titles including Assassin's Creed Syndicate and Tom Clancy's Rainbow Six Siege.
2014 AnvilNext 2.0 debuts with Assassin's Creed Unity, introducing automatic structure generation, improved landmark rendering, and enhanced NPC AI.
2014 The studio diversified its portfolio by developing Child of Light and launching the Watch Dogs series.
2014 Released the first Watch Dogs game, developing a new urban open world IP that incorporated unique hacking and surveillance elements.
2013 Ubisoft acquired THQ Montreal and merged it into Ubisoft Montreal, expanding the studio's capabilities and resources.
2012 The engine was further rebranded and renamed to AnvilNext, indicating a major version update or technological advancement in Ubisoft's game engine development.
2011 Assassin's Creed: Revelations becomes the last game developed on the first generation Anvil engine.

This contents of the box above is based on material from the Wikipedia articles Ubisoft Montreal & Ubisoft Anvil, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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